Comments

Log in with itch.io to leave a comment.

made it to 175 got bored afterwards would love to see this in a full game with more characters items etc.here are some ideas(also I am not trying to insult the developer or anything you did a very good job)(also just a proposal/some of my ideas)(I know this is way to much but I would love to see a full fleshed game of this)

8 different shot effects in addition to other ones that stack(visible on the bottom right)
(concept for first one i will add more later)
1.Ice/Snow/Cold/Frost Shot(white blue teal colored)
slows player by
lvl1>10%<lvl2>12,5%<lvl3>15%<lvl4<17,5%><lvl5>20%<lvl6>22,5%<lvl7>25%<lvl8>27,5%<lvl9>30%<
lvl10>30%(along with of of following additional effects(can be picked between))
1,1:(COLD STACKS)adds cold stacks(up to 5(deplete after 5 seconds))(30%>35%>40%>45%>50%)(when full freezes enemy until shot again(Cool down: 2,5sec after unfreezing target))(appears with some sharp edges and leaves a very few small snowflakes)
1,2(FREEZE PLAYERS)Player will now be frozen instead of getting killed(has a hitbox but will melts after round or 20 seconds and will be instantly destroyed when smashed by you (even applies after some short time has passed similar duration to the invincibility after doing so(for cool chain-reactions)))(after getting smashed spawns 6 flying crystal in a randomly rotated star-shape that will instantly freeze other players they touch(projectile then gets destroyed))(summoned projectiles are slightly wider than normal shots but will be longer(abt. 3:1 ratio)(same applies for tear but it will be less extreme and less wide))
HOWEVER:
(slow effect will only apply 15% slow)
(increases smash Cool-down by 1,25 seconds(I assume its 5 seconds otherwise slightly lower)but gets instantly lowerd by 1 second after smashing a frozen enemy)
(homing effect only applies 1/3 of original for summoned crystals)
(projectile speed of summoned crystals can not be increased but is already 2 higher than base stat)
1,3:CHILLING TOTANDOS(if player gets dealt at least 25% of health through tears summons a tornado that will increase in size depending on players health and will follow player around with very very little delay((base size about half of slime size)quadruples in size from 25% to 100% (so 50% will be twice as big)(also increases additional slow effect from 5% at 25% to 7% at 30% etc up to 25% at 75%(slow effect is slightly lowerd the farther you get away from the center but only to 1/2 of original))))


Highest score I could do was 11.

Very cool, sat in a corner and went only projectile damage upgrades ;)

Best game ever 10/10 it's super cool and awesome

man I would love to be a boss so Idk maybe work on this game furthe